Shaping an immersive metaverse

Company

Spatial

Time

4 years

Role

Product Designer

Team

25 people, 4 designers

Info

I started my career at Spatial, where I worked with engineers and product managers (ex-Google, Uber, Twitter) to define and build a metaverse platform across three product pivots. I touched everything - experience, marketing, strategy - and worked in 2D/3D across web, mobile, and VR.

Results

When I left, we reached product market fit and grew our monthly active users by 100x (I joined early). Spatial pivoted twice, from VR meetings into an NFT gallery making web tool, then again and at last, into a platform for user generated Unity experiences. We also made Animal Company, a monkey/primate horror game which bloomed into the #1 selling VR game in all of human history.

Video features an early product demo of Spatial, a collaborative meeting tool that gained traction and popularity during the Covid-era, with clients from government and enterprise.

Video features Spatial's first pivot into an NFT gallery creation tool, showcasing UI elements and the state of the product when I joined, across web, mobile, and virtual reality headsets.

Video features Spatial's transition into a social metaverse platform, for which I shaped product strategy and shipped over 20 core features targeting retention, monetization, and discovery.

Video features Kasama The Awakening: one of the most stunning interactive experiences on the platform and a testament to our bold transition into a platform for interactive Unity games.